The Workers
Work
Studio
Contact
The National Gallery, UK
Visitors unlock Gallery’s 200 year history
HTC, UK
Reimagining the selfie as kaleidoscopic vortex tunnel
Carl Nielsen Museum, Denmark
Designing a music-led experience that visitors can feel
Tate, UK
Inviting play through drawing on digital sketchpads
Hammerson Retail, UK
Seasonally evolving digital public installation
The Barbican Centre, UK
Fully immersive and interactive displays for first major exhibition on AI
Allude Cashmere, Germany
Building a living digital fashion wall
ArtScience Museum, Singapore
Step into the realm of a 360° interactive video game
The Old Market Theatre, UK
Virtual reality transforms the performing arts
Tate Britain, UK
Live broadcast event with robots roaming museums at night
BFGoodrich, USA
Transforming real-time race data into a dynamic driving experience
Immersive Dickens
Augmented reality for your ears at the V&A
Tate Modern, UK
A digital dialogue between the public and Tate Modern
Guy’s Hospital, UK
Teleportation through sound
Ollo
Playable multi-touch reactive logomark
Re-Pong
Reimagnining Pong for the Science Gallery
Where You Are
Digital book interpretation for Visual Editions
Pidee
The breakout board for the Raspberry Pi
Studio Blackburn & Special Normal
Playful interventions for Studio Blackburn’s new website
25 Years of Hauser & Wirth
Never before seen stories, images and videos
Haroon Mirza
Sequenceable HTML noise for Lisson Gallery
The World According To Kids
Shakeable website for the BBC
Facet
Real time digital mirror projection
Reset
An interactive video mosaic for Bibliothèque Design
Transgenic Bestiary
Playing with Nature
Kavital
Immersive fictional event during Clerkenwell Design Week
Secret Handshake
Training device
Map Project Office
Algorithmic grid layouts
Designing for the Sixth Extinction
Visualising the 6th extinction