The Workers

Carl Nielsen Museum

The Man Behind the Music

Tate Draw

Get Creative

Virtual Realms

Narrative, Book of Sand

Immersive Dickens

Augmented reality for your ears at the V&A

AI: More Than Human

Barbican exhibition on Artificial Intelligence

After Dark

Web-Controlled Nocturnal Robots Roaming Tate Britain

ProjectLab

VR technology and projection in performance

Allude

Giant interactive collage for Allude Cashmere

Highcross Lanterns’ Ambient

Celebrating community through public art

Ollo

Playable multi-touch reactive logomark

Re-Pong

Reimagnining Pong for the Science Gallery

Where You Are

Digital book interpretation for Visual Editions

Pidee

The breakout board for the Raspberry Pi

Studio Blackburn & Special Normal

Playful interventions for Studio Blackburn’s new website

25 Years of Hauser & Wirth

Never before seen stories, images and videos

Bloomberg Connects

A digital dialogue between the public and Tate Modern

Awesomecross

Lighting up a mile-long racetrack

Haroon Mirza

Sequenceable HTML noise for Lisson Gallery

The World According To Kids

Shakeable website for the BBC

Facet

Real time digital mirror projection

United Micro Kingdom

Imagining futures with Dunne & Raby

Reset

An interactive video mosaic for Bibliothèque Design

HTC Straylight

Kaleidoscope mirror tunnel control and WebGL visualisation

Transgenic Bestiary

Playing with Nature

Kavital

Immersive fictional event during Clerkenwell Design Week

Secret Handshake

Training device

Map Project Office

Algorithmic grid layouts

Hospital Living Room

Teleportation through sound

Designing for the Sixth Extinction

Visualising the 6th extinction