The Workers

The National Gallery, UK

Visitors unlock Gallery’s 200 year history

HTC, UK

Reimagining the selfie as kaleidoscopic vortex tunnel

Carl Nielsen Museum, Denmark

Designing a music-led experience 
that visitors can feel

Tate, UK

Inviting play through drawing on digital sketchpads

Hammerson Retail, UK

Seasonally evolving digital public installation

The Barbican Centre, UK

Fully immersive and interactive displays for first major exhibition on AI

Allude Cashmere, Germany

Building a living digital fashion wall

ArtScience Museum, Singapore

Step into the realm of a 360° interactive video game

The Old Market Theatre, UK

Virtual reality transforms the performing arts

Tate Britain, UK

Live broadcast event with robots roaming museums at night

BFGoodrich, USA

Transforming real-time race data into a dynamic driving experience

Immersive Dickens

Augmented reality for your ears at the V&A

Tate Modern, UK

A digital dialogue between the public and Tate Modern

Guy’s Hospital, UK

Teleportation through sound

Ollo

Playable multi-touch reactive logomark

Re-Pong

Reimagnining Pong for the Science Gallery

Where You Are

Digital book interpretation for Visual Editions

Pidee

The breakout board for the Raspberry Pi

Studio Blackburn & Special Normal

Playful interventions for Studio Blackburn’s new website

25 Years of Hauser & Wirth

Never before seen stories, images and videos

Haroon Mirza

Sequenceable HTML noise for Lisson Gallery

The World According To Kids

Shakeable website for the BBC

Facet

Real time digital mirror projection

Reset

An interactive video mosaic for Bibliothèque Design

Transgenic Bestiary

Playing with Nature

Kavital

Immersive fictional event during Clerkenwell Design Week

Secret Handshake

Training device

Map Project Office

Algorithmic grid layouts

Designing for the Sixth Extinction

Visualising the 6th extinction